@startuml
sprite $title [48x48/16] {
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!define MATERIAL_TITLE(_alias) ENTITY(rectangle,black,title,_alias,MATERIAL TITLE)
!define MATERIAL_TITLE(_alias, _label) ENTITY(rectangle,black,title,_label, _alias,MATERIAL TITLE)
!define MATERIAL_TITLE(_alias, _label, _shape) ENTITY(_shape,black,title,_label, _alias,MATERIAL TITLE)
!define MATERIAL_TITLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,title,_label, _alias,MATERIAL TITLE)
skinparam folderBackgroundColor<<MATERIAL TITLE>> White
@enduml